Hello, this is PiscesWorkshop -Japan-.
I have been involved in game development since the days of
8-bit machines, and
mastered 3D at the same time as the Playstation came out.
I do everything from modeling to motion to integration into Unity,
so I would say that I am 70% artist and 30% technical artist.
I also create shaders and effects in Unity.
I decided to provide motion because I like the motion process.
Currently, captured data is the standard in the industry,
but we aim to provide simple hand-crafted motions that
are easy to process.
We aim to provide data that is easy to process by providing
simple hand-captured motion data.
We plan to offer effects in the future.
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